“Making a Living in Second Life”. Kathleen Craig. 08 February, 2006. 28 February 2010.
http://www.wired.com/gaming/virtualworlds/news/2006/02/70153
With users now numbering over 130,000, game-maker Linden Lab estimates that nearly $5 million dollars, or about $38 per person, was exchanged between players in January 2006 alone. Working in Second Life is "the same as working in London and sending money home to pay the rent for your spouse," said company CEO Philip Rosedale. People are now earning a living by living their dreams in a virtual setting. Where many people couldn’t earn a dime in the real world, others find that Second Life is their creativities market.
Kathleen Craig is a writer for Wired magazine, and posted this article on the online site. From the rhetoric and the source it can be determined that this was written by someone of very high and technical education. The only down side to this article is the fact that it was written in 2006 when we are now in 2010. The four year difference is very off putting simply because the economy changes by the month. Given that in mind this source is rather creditable but the date must be given notice.
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15 years ago
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